


Turbocharge your experience with the powerful performance of the EVGA GeForce GTX 650 Ti and ejoy the latest games in full 1080p HD with this next-generation NVIDIA Kepler architecture-based GPU. If you're passionte about first-person shooters like Call Of Duty, massively multuplayer online games like World Of Warcraft, or real-time strategy games like StarCraft II, then GeForce GTX is for you. OpenGL 3.2 (4.3 in Windows) Support - Support for the most widely-used open graphics standard in the world. GeeXLab 0.45 Released for Windows and Linux (Updated: v0.45.Your remind request was successfully saved.I did two tests: one under Windows 8 64-bit with a Radeon HD 7970 and a second under Linux Mint 15 with a Radeon HD 7770. GeeXLab 0.46 Released for Windows, Linux and Raspberry Pi OS With the release of a new graphics driver with full OpenGL 4.3 support by AMD for Windows and Linux, I couldn’t resist to test compute shaders, one of the media features of OpenGL 4.3.How to Download a File with curl from GeeXLab.GeeXLab 0.47 Released for Windows and Linux.Simple Text to Speech Demo in Python 3 (with pyttsx3).50 terrible coding tips for a C++ developer.The surprising variety of simulating fluids - a vivid exploration.Updated timeline for the new integrated view for Gmail.Did I make it harder to sell your crappy, used crypto mining graphics card? Good.New Firefox privacy feature strips URLs of tracking parameters.Rust programming language 1.62.0 released.It's a good news for the OpenGL community, compute shaders and more generally OpenGL 4.3 seem to be now fully supported by NVIDIA and now by AMD! Layout (local_size_x = 128, local_size_y = 1, local_size_z = 1) in Layout(std430, binding=0) buffer particles #extension GL_ARB_shader_storage_buffer_object : enable #extension GL_ARB_compute_shader : enable Once again, the test worked perfectly fine on the HD 7970 (Win8) and HD 7770 (Linux Mint 15). The second compute shader test (GLSL_Compute_Shaders_Particles/) deforms a grid of vertices using some sin+cos functions. The test worked fine with HD 7970 (Win8) and HD 7770 (Linux Mint 15). The first compute shader test (GLSL_Compute_Shaders_PostFX/) performs a post processing effect and uses the imageStore() function to write the new data into the destination texture. OpenGL 4.3 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing unit (GPU) functionality across diverse operating systems and platforms. For the tests, I used GLSL Hacker and loaded two demos of the Code Sample Pack: GLSL_Compute_Shaders_PostFX/ and GLSL_Compute_Shaders_Particles/. With the release of a new graphics driver with full OpenGL 4.3 support by AMD for Windows and Linux, I couldn’t resist to test compute shaders, one of the media features of OpenGL 4.3.
